Once the cutscene plays, the player will go to Green Hill Zone with the companion they picked. The player must be careful of going down Mighty's pathway though, as for some reason the player can get a Game Over. Once the player has full control, they should use Debug Mode to go the next cutscene. They can pick a partner, but they cannot control them except when they place a Swap monitor. ![]() Without the Sonic Mania Plus DLC, Mighty and Ray will become Sonic (their trapped animations are still there, though) if they have the DLC, then everything is normal. If they destroy the capsule or have a continue, the game will crash. If they go to the area where Mighty and Ray are, the ocean is replaced with an unfamiliar background. This is because the game thinks the player is in Encore Mode, and Encore Mode uses a different lives system (and the player does not have another character). The player can use Debug Mode, but if they go to the bottom of the stage and die, it will result in a Game Over. The Zone will correct itself once you go past the waterfall. The Zone is the same, but the background is missing (instead it is the ocean). Afterwards, they are taken to the actual Angel Island Zone. They must place a Goal Plate and wait until the score summary finishes (if playing as Sonic, Tails, Mighty or Ray, they must make sure they do not exit out of object placement until the score tally appears if playing as Knuckles, they must not exit object placement at all). This works on 1.04 version of Sonic Mania and in Sonic Mania Plus. ![]() If the player turns on Debug Mode and presses the button (depending on the system) to enter object placement mode at the exact second before the first cutscene in Mania Mode, they are able to use Debug Mode during the cutscene. But if enemies are hit with a rolling attack and the player continues to stay off the ground, the counter never resets - rolling back and forth in areas with regenerating enemies such as the Splats in Press Garden Zone Act 1 can let the player max out their lives counter at 99 quickly by collecting vast amounts of 10,000-point awards (an extra life is awarded every 50,000 points). The counter resets when a character lands back on the ground. ![]() Eventually, enemies are worth 10,000 points. The first few enemies are worth 100 points, 200 points, and then 500 points. While a character is in the air, hitting enemies increases a hidden counter that decides how many points to award. 17 "They don't teach this in Ninja training".14 "You're probably wondering how I ended up in this situation".
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